Temporarily changes the value of a property while its containing trigger is active. To permanently change a value, use the Set animator.
Tip: You can specify Units with
Value as long as the unit matches the original unit of the
Because the task of setting a target property and value is so common, UX has a special syntax for this. Instead of
<Change Target="target.Property" Value="Value"/>
one can do the following:
As with other animators, you can also specify a
<Panel ux:Name="panel" Color="#000"> <WhilePressed> <Change panel.Color="#fff" Duration="0.5" /> </WhilePressed> </Panel>
If the value is continuous this will result in a continously interpolated change in value. If the value cannot be continuously animated, the value will change discretely.
- Fuse.Animations 1.8.0-rc2
Interface of Change<T>
Specifies the X component of the target Value in degrees
Specifies the X and Y components of the target Value in degrees
Specifies the Y component of the target Value in degrees
Specifies the Z component of the target Value in degrees
Target : Property<T> uno
The property that we intend to animaite
Value : T ux
Specifies the target value to change to.
Specifies the X component of the target Value
Specifies the X and Y components of the target Value
Specifies the Y component of the target Value
Specifies the Z component of the target Value
Inherited from TrackAnimator
How long to wait, from the end of the backward timeline, before the animator starts changing the value.
For a continuous track: The duration of the change of the value.
DurationBack : double ux
For a continuous track: The duraciton of the change of the value in the backward timeline.
For a continuous track: This specifies the transition easing between a source and target value.
EasingBack : Easing ux
For a continuous track: This specified the easing for the backward timeline.
Specifies how the Keyframes are interpolated.
Provider : ITrackProvider ux
Inherited from Animator
How to mix this animator when there are multiple conflicting animators affecting the target.
Inherited from PropertyObject
Inherited from object
Equals(object) : bool uno
GetHashCode : int uno
Attached UX Attributes
Animating layout properties
While animating layout properties such as
Margin is possible, it can lead to huge performance issues.
This is because the app has to recalculate its entire layout for each frame of the animation.